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Debugging OpenGL on Android without losing your sanity

Recently I’ve had to work more and more on OpenGL code as part of my job, which is hardly surprising given that my new job is to work on graphics. One thing that’s annoyed me since I started, however,...

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Firefox’s graphics performance on X11

It’s been long known that a vocal minority (or perhaps even majority) of Firefox users have had issues with rendering performance on X11, but nobody has quite pinpointed what the issue is. Recently...

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An Introduction to Shmem/IPC in Gecko

We use shared memory (shmem) pretty extensively in the graphics stack in Gecko. Unfortunately, there isn’t a huge amount of documentation regarding how the shmem mechanisms in Gecko work and how they...

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